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You enter the goblin prison again (8) and have to explore this area and fight the goblins (if you prefer a more thievish gameplay, overhear the two guards’ discussion in room 14, saying that if they find the dirty plate again, they will kill the other gobling lord then stealthily get the dirty plate from 5 and put it on the table in 14, so you start of a fight between the two goblin lords).
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You then have to fight a goblin guard (49) Kultar has managed to get here as well and helps you fighting the guard (you can give him a weapon so he can do more damage against the Goblin) after you have defeated him, you raid the supply room and take the piece of wood from the dead goblin to repair the lever and open the gate to the level exit. In a room with a broken elevator (12), you need to remove all the bricks from the one pressure plate and put one on the other to open a secret room (11) here you will find the key for the supply room (17) and a rope to repair the elevator, which will lift you up. You fall down into this area (1) and will find some useful items but also have to fight some rats, spiders and goblins here. In the next room (1a) you use a bone from the floor as your first weapon and fight the goblin guard.Īfter you have defeated him, you pull the lever by Kultar’s cell to free him he tells you to escape through the trapdoor and that he is too injured to follow you so you destroy the trapdoor and jump down into the unknown darkness (2). Kultar, the prisoner in the cell next to yours (3), tells you, that there must be a way to leave your cell - and actually you can remove a stone from the other gate and bend the steels bars aside, so you can leave your cell.
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You wake up in a cell (1) imprisoned by goblins with no memory of who you are and why you were arrested.
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For all the side quests or other things to do, see the chapters Sidequests. This is a basic walkthrough, which follows the main story line. Preface: Numbers in parenthesis refer to the room in the corresponding level in the maps guide i posted.
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